Exploring full-screen mode in Flash Player 9
Nice tute to get you going: http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html
UML key concepts applied to Flash development
Came across this nice UML tute – nice and quick!
Photoshop tutorials
Fundamentals, effects, interface & layout – http://www.n-sane.net/interfaces-layouts.php
Creative Sweet TV, by Mike McHugh – http://creativesweettv.com/sweet.html
Alternativa3D engine
Amazing FP9 3D engine! http://blog.alternativagame.com/en/2007/10/25/3d-engine-demo/
Spry – a simple introduction
Stumbled on this nice tutorial by Chris Bizzell over at http://www.actionscript.com/Article/tabid/54/ArticleID/Spry—Welcome-to-the-Nieghborhood/Default.aspx
I’ve been wanting to get my hand into Spry for a long time now. This is a nice and quick tute to which explains how to read and display an XML file.
Transition and tween explorer
“This tool allows you to try out the various transition and tween effects offered in ActionScript 2.0 and then, when you’re happy with the way it looks, you can copy the code snippets into your own movies.”
http://weblogs.macromedia.com/mc/archives/2006/04/transition_and.cfm
DisplacementMap tutorials
Some nice tutorials on how to use the DM filter to draw curved text and map a globe image to a sphere: http://makc.coverthesky.com/FlashFX/ffx.php?id=4
In-depth explanation on how the globe mapping works: http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/
N Tutorials
These tutorials are aimed at anyone interested in implementing 2D collision detection and response for games, or anyone interested in how we implemented various parts of N.
We’ll try to explain everything from the bottom up, so there might be some sections you can skip; we’ll also try to include enough information so that even relatively experienced game programmers will hopefully find a few ideas they haven’t seen before.
… more at http://www.harveycartel.org/metanet/tutorials.htm
PopForge
PopForge is an AS3 code sandbox developed by andre michelle and joa ebert.
Visit GoogleCode for more information.
Adobe Image Foundation Toolkit Technology Preview
The Adobe Image Foundation (AIF) Toolkit preview release includes a high-performance graphics programming language that Adobe is developing for image processing, codenamed Hydra, and an application to create, compile and preview Hydra filters and effects. The toolkit contains a specification for the Hydra language, several sample filters, and sample images provided by AIF team members. The AIF technology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware. It currently ships in After Effects CS3 and will be used in other Adobe products in the future. The next release of Flash Player, codenamed Astro, will leverage Hydra to enable developers to create custom filters, effects and blend modes.
