Pv3D – Tips and resources for getting started

November 24, 2008 · Posted in 3D, Tutorials · Comment 

These are some of the finding from my initial experience Papervision3D.

Tips:

  • To render both sides of a Plane; MovieMaterrial.oneSide = false or BitmatMaterial.doubleSided = true, depending on the type of material being used.
  • To apply alpha and filters, first you will need to set the primitives’ useOwnContainer property to true. Spent quite a bit of time trying to figure out why my alpha value wasn’t being applied! So if you’re like me and dive in head first before reading the docs, this will save some time.
  • In order to view your 3D objects at their actual ( 100% scale ) size, I found the following values to work:
     camera.zoom  = 10;
     camera.focus  = 200;
     camera.z  = -2000;
  • When using BitmapMaterial, set the smooth property to true to apply smoothing to the loaded bitmap.
  • To make an object interactive, set the object’s material interactive property to true

Resources:

Papervision3D: Part 1- Foundation and 3D Object Basics – InsideRIA

April 1, 2008 · Posted in AS3, Flash, Tutorials · Comment 

Papervision3D: Part 1- Foundation and 3D Object Basics propecia prescription – InsideRIA

Excellent intro to get you started with the latest PV3D engine.

GreenSock » TweenLite (AS2) – A Lightweight (3k) and FAST Tweening Engine

March 13, 2008 · Posted in AS2, AS3, Flash · Comment 

GreenSock » TweenLite (AS2) – A Lightweight (3k) and FAST Tweening Engine

This is a great and possibly the smaller tweener package yet – thanks for the excellent work, Jack!

This can also be used with Papervision3D.

Has all the features that I would need for 90% of my projects without having to use Fuse etc. Will certainly give it a good try with my next project.

There’s also a AS3 version available!

Mapping Flash video to 3D objects

February 26, 2008 · Posted in AS3, Flash, Tutorials, Video · Comment 

Adobe – Developer Center : Mapping Flash video to 3D objects